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Future of StoryTelling

The Story Arcade

The Story Arcade discovers and celebrates new forms of storytelling, beginning with 20 exhibits at the Future of StoryTelling 2012. We’d love to hear of your favorite new kinds of stories—email us at storyarcade@futureofstorytelling.org.


Cart Life

Cart Life by Richard Hofmeier is a “retail simulation for Windows” where you play as one of three down-and-out food cart vendors, each trying to make their way in the world and create a thriving business while dealing with personal problems. Gameplay involves tasks such as selling coffees, making bagels, and taking the bus. Deliberately immersing you in the mundanity of these characters’ daily lives and the difficulty of their personal concerns (one is recently divorced and fighting for custody of her daughter), this game is not your typical special-effects laden blockbuster. But something interesting happens as you complete the same game tasks over and over: you develop an empathetic bond with your character and become invested in their personal narrative. You want them to overcome the monotony and hardship of their in-game circumstances to reach their goal, and every small step forward or back becomes cause for great celebration or despair. Through asking you to experience first-hand the life of someone else, Cart Life elicits unusually deep investment in its characters’ stories.

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    • #future of storytelling
    • #storytelling
    • #digital storytelling
    • #video games
    • #cart life
    • #richard hofmeier
  • 2 months ago
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The Carp and the Seagull

“The Carp and the Seagull,” created by Nexus Interactive Arts and directed by Evan Boehm, is an interactive short film about Masato the fisherman’s encounter with the spirit world. Though the story evokes a time-worn fable, the method of its telling is as modern as can be—using cutting edge web technologies, we experience the story in a futuristic 3D environment. Our interaction drives the narrative forward and the use of 3D framework WebGL encourages us to explore parallel story worlds. With a click and a drag, we can send Masato soaring through the skies or plunging through the netherworld. This merging of traditional story sensibility with interactive, digital techniques is an intriguing exploration into a new method of storytelling as well as a classic tale of a man’s fraught relationship with nature.

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    • #digital storytelling
    • #interactive fiction
    • #nexus interactive arts
    • #the carp and the seagull
    • #evan boehm
    • #the creators project
    • #webGL
  • 2 months ago
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the wind map

The boundaries separating data from story get more porous all the time. hint.fm’s real-time visualization of wind data from the National Digital Forecast Database is a favorite example. During Hurricane Sandy, it told a weather story in ways we’d never seen.

Source: hint.fm

    • #data
    • #digital storytelling
    • #visualization
  • 6 months ago
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512 Paths to the White House

Fun, simple election-visualization from the New York Times that dispenses with the red/blue map metaphor to let us explore 512 alternate futures (or possible futures, depending on when you read this).

http://www.nytimes.com/interactive/2012/11/02/us/politics/paths-to-the-white-house.html?smid=tu-share

And, the behind the scenes story of making the infographic.

Source: The New York Times

    • #2012
    • #digital storytelling
    • #choose your own adventure
  • 6 months ago
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